DevProAudio REVERSIDE v1.0.0 VST3 AU CLAP
REVERSIDE is a versatile dual-engine fully algorithmic reverb with a geometry-driven 3D positioning and spatialisation system. It combines independent Early Reflections and Late Reflections engines, so you can shape clarity and the tail separately. Place a virtual source and listener inside a simulated space, and let the room geometry influence the directional character of both the early field and the reverb tail. Use it as a reverb and as a placement tool to build a coherent stage where multiple tracks feel like they belong to the same environment. A pitch-preserving modulation system plus per-engine stereo, filters, and EQ keep the result rich and detailed without typical pitch smear. For fast work, use the Easy page and the preset library; for deeper design, open the dedicated editing pages for reflections, position, diffusion, filters, EQ, and modulation.
Features
- Versatile dual-engine fully algorithmic reverb with separate, highly tunable Early and Late Reflections engines.
- Deep control over space, tone, stereo image, timing, and decay.
- 3D positioning for placing a virtual source and listener inside a simulated acoustic space.
- Useful for building a coherent shared space for multiple instruments in a mix.
- Physically inspired room shaping plus familiar musical reverb controls.
- Material/ER and Decay filter follow/match modes for linking tonal behavior across the engines.
- 14 unique diffusion models.
- Dedicated mini diffusers on both engines for extra density and texture.
- Separate stereo controls for the Early and Late engines, with a special WIDE mode for the Late Reflections tail.
- ER-to-LR send control with selectable pickup point in the Early Reflections chain.
- Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
- Automatic modes for reflection count and reverb time, derived from the geometry of the virtual space.
- 3D processing can be switched separately for the direct path, Early Reflections, and Late Reflections, with selectable quality modes.
- Extended tail envelope mode for creating non-exponential decay profiles, especially useful for hall simulations.
- Two ways to control ER/LR and Dry/Wet mixing: balance-style workflow or absolute gain in dB, with automatic conversion between both views.
- Absolute and relative room-size modes for shaping dimensions in different ways.
- Can move from reverb into resonant, echo-like delay effects.
- Unique reverb density control that simulates scattering through irregular, split bounces.
- 100+ internal LFOs for animating many aspects of the algorithm while preserving harmonic detail in the tail.
- Rich visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angle views for directional reflection patterns.
- Hundreds of presets, including contributions from RumbaCodex and Nirto (NSONICS).
- Easy page for quick adjustments and fast preset-based workflow.
- GPU-rendered user interface that keeps more CPU available for audio DSP.
- Localizable user interface.
- User-adjustable UI color themes.
- Included color theme presets.